Comission
Apr 21, 2026
Thunder Strike Skill
Developing a Thunder Strike Skill.

Introduction
Developed a Thunder Strike skill for a game I was previously commissioned to work on, where I was later promoted to co-creator. The goal was to design a visually engaging and well-balanced ability that integrates seamlessly with the game’s existing systems.
My Tasks
I was responsible for designing and implementing the skill from the ground up, using the custom framework we had previously built for the game. This included scripting the full functionality, handling damage logic, and ensuring smooth interaction with other gameplay systems. I also incorporated and customized visual effects, using pre-made particles from RoVFX that I recolored and adapted to match the game’s aesthetic.
Results
The final result was a polished and balanced skill featuring three sequential lightning strikes that deal damage to affected players. The ability performs reliably within the game’s system while providing strong visual feedback, contributing both to gameplay depth and overall player experience.