Comission

Apr 21, 2026

Voice Recognition System

Developing a Voice Recognition System.

Introduction

Developed a Voice Recognition System for a game I was initially commissioned to work on, where I was later promoted to co-creator. The objective was to implement a reliable and efficient voice recognition solution using a provided algorithm, and integrate it seamlessly with the game’s existing UI framework and networking systems to enable spell casting through voice commands.

My Tasks

I was responsible for building the voice recognition system around the provided keyword detection algorithm. This included creating a structured wrapper to handle input processing, ensuring accurate detection, and synchronizing the system with both the UI and networking layers. I also implemented server-side communication to guarantee that recognized inputs correctly triggered spell casting across the game.

Results

The final result was a robust and responsive voice recognition system with smooth UI synchronization and reliable spell detection. It successfully enabled players to cast spells through voice commands, enhancing both interactivity and overall gameplay experience.

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